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!Description |
!Description |
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+ | |[[File:Hardy.PNG|thumb|135x135px]] |
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|[[Hardy]] I |
|[[Hardy]] I |
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|[[Hardy]] II |
|[[Hardy]] II |
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− | |Hardy I |
+ | |[[Hardy]] I |
|You can endure even more exertion. Whatever it is you do, it seems you have taken it to the next (perk) level. Your max Stamina is increased by another 10 points. |
|You can endure even more exertion. Whatever it is you do, it seems you have taken it to the next (perk) level. Your max Stamina is increased by another 10 points. |
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|[[Hardy]] III |
|[[Hardy]] III |
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− | |Hardy II |
+ | |[[Hardy]] II |
|You are a rare specimen among common people. You can plow your entire field in a single afternoon and not break a sweat. Your max Stamina is increased by yet another 10 points. |
|You are a rare specimen among common people. You can plow your entire field in a single afternoon and not break a sweat. Your max Stamina is increased by yet another 10 points. |
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|[[Vigorous]] II |
|[[Vigorous]] II |
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− | |Vigorous I |
+ | |[[Vigorous]] I |
|Your body can withstand more punishment than what's normally expected from it. Your max Health is increased by another 10 points. |
|Your body can withstand more punishment than what's normally expected from it. Your max Health is increased by another 10 points. |
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|[[Vigorous]] III |
|[[Vigorous]] III |
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− | |Vigorous II |
+ | |[[Vigorous]] II |
|You can bleed from every orifice and still keep going. Your max Health is increased by yet another 10 points. |
|You can bleed from every orifice and still keep going. Your max Health is increased by yet another 10 points. |
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+ | |[[File:Dash attack.PNG|thumb|133x133px]] |
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|[[Dash attack]] |
|[[Dash attack]] |
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|Fighting 3 |
|Fighting 3 |
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|Attacking with an axe, hammer, hoe or sickle while doing a dash attack will cause you to do a 360 degree jump spin and come down crashing, damaging everything around you. |
|Attacking with an axe, hammer, hoe or sickle while doing a dash attack will cause you to do a 360 degree jump spin and come down crashing, damaging everything around you. |
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+ | |[[File:Deep treasure.PNG|thumb|134x134px]] |
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|[[Deep treasure]] |
|[[Deep treasure]] |
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|[[Fishing]] 6 |
|[[Fishing]] 6 |
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|When fishing, you will occasionally catch something unexpectedly valuable. |
|When fishing, you will occasionally catch something unexpectedly valuable. |
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+ | |[[File:Thick skinned.PNG|thumb|131x131px]] |
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|[[Thick skinned]] I |
|[[Thick skinned]] I |
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|[[Thick skinned]] II |
|[[Thick skinned]] II |
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− | |Thick skinned I |
+ | |[[Thick skinned]] I |
|Mosquitos can't bite you any more. Your protection is further increased by 10. |
|Mosquitos can't bite you any more. Your protection is further increased by 10. |
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+ | |[[File:Stone sense.PNG|thumb|133x133px]] |
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|[[Stone Sense]] |
|[[Stone Sense]] |
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|[[Mining]] 5 |
|[[Mining]] 5 |
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|All these hours spent underground have given you mole-like qualities. You can sense the approximate location of a mine's ladder to the next level. |
|All these hours spent underground have given you mole-like qualities. You can sense the approximate location of a mine's ladder to the next level. |
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+ | |[[File:Mine cleave.PNG|thumb|137x137px]] |
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|[[Mine cleave]] |
|[[Mine cleave]] |
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|[[Mining]] 3 |
|[[Mining]] 3 |
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|You break mine walls so brutally that nearby walls can't stand it. Every time you break a mine wall, there's a 20% chance an adjacent wall (not diagonally) will break too. |
|You break mine walls so brutally that nearby walls can't stand it. Every time you break a mine wall, there's a 20% chance an adjacent wall (not diagonally) will break too. |
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+ | |[[File:Trojan horse.PNG|thumb|131x131px]] |
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|[[Trojan horse]] |
|[[Trojan horse]] |
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|Even you can't explain how it works, but it does. Giving a sick animal food from a recipe containing at least three ingredients can heal it. Goodbye medicine! |
|Even you can't explain how it works, but it does. Giving a sick animal food from a recipe containing at least three ingredients can heal it. Goodbye medicine! |
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+ | |[[File:Crop jackpot.PNG|thumb|131x131px]] |
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|[[Crop jackpot]] |
|[[Crop jackpot]] |
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|These crops just keep coming! Each time you pick up a crop in your farm, there's a 10% chance you can pick another one from the same plant. |
|These crops just keep coming! Each time you pick up a crop in your farm, there's a 10% chance you can pick another one from the same plant. |
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+ | |[[File:Crop resilience.PNG|thumb|137x137px]] |
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|[[Crop resilience]] |
|[[Crop resilience]] |
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|Your crops just don't know how to quit. On the first day of a season, off-season crops have a 50% chance to yield fruit one last time. |
|Your crops just don't know how to quit. On the first day of a season, off-season crops have a 50% chance to yield fruit one last time. |
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+ | |[[File:Hoarder.PNG|thumb|137x137px]] |
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|[[Hoarder]] |
|[[Hoarder]] |
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|You have cat-like qualities, and while you don't wear leather tights or brandish a whip, you can see better in the dark. |
|You have cat-like qualities, and while you don't wear leather tights or brandish a whip, you can see better in the dark. |
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+ | |[[File:Insulated.PNG|thumb|135x135px]] |
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|[[Insulated]] |
|[[Insulated]] |
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|Eating a raw crop will restore health equal to 50% of what stamina it restores. |
|Eating a raw crop will restore health equal to 50% of what stamina it restores. |
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+ | |[[File:Unstoppable.PNG|thumb|137x137px]] |
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|[[Unstoppable]] |
|[[Unstoppable]] |
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|Like the first humans, you make the most of your foraging. You can pick twice the amount of seasonal items like mushrooms and apples. |
|Like the first humans, you make the most of your foraging. You can pick twice the amount of seasonal items like mushrooms and apples. |
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+ | |[[File:Nemo.PNG|thumb|136x136px]] |
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|[[Nemo]] |
|[[Nemo]] |
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|No domesticated animal can resist your charm. Affection given to animals is increased by 30%. |
|No domesticated animal can resist your charm. Affection given to animals is increased by 30%. |
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+ | |[[File:Crop protection.PNG|thumb|134x134px]] |
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|[[Crop protection]] |
|[[Crop protection]] |
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− | |Farming 3 |
+ | |[[Farming]] 3 |
|Your crops are much less likely to be damaged by extreme weather, and just planted crops are less likely to be washed away by rain. |
|Your crops are much less likely to be damaged by extreme weather, and just planted crops are less likely to be washed away by rain. |
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Revision as of 01:31, 2 November 2019
Perks are rewards given for leveling up your character. There are 35 perks to choose from, though some require certain skill levels or other perks before they can be acquired.
List
Title | Requires | Description | |
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Hardy I | You can endure more exertion. What is your secret? A healthy breakfast? A different outlook on life? A gained level? Who knows! Your max Stamina is increased by 10 points. | ||
Hardy II | Hardy I | You can endure even more exertion. Whatever it is you do, it seems you have taken it to the next (perk) level. Your max Stamina is increased by another 10 points. | |
Hardy III | Hardy II | You are a rare specimen among common people. You can plow your entire field in a single afternoon and not break a sweat. Your max Stamina is increased by yet another 10 points. | |
Vigorous I | It's more difficult for you to catch the common cold. Your max Health is increased by 10 points. | ||
Vigorous II | Vigorous I | Your body can withstand more punishment than what's normally expected from it. Your max Health is increased by another 10 points. | |
Vigorous III | Vigorous II | You can bleed from every orifice and still keep going. Your max Health is increased by yet another 10 points. | |
Dash attack | Fighting 3 | Attacking with an axe, hammer, hoe or sickle while running will cause you to perform a dash attack. | |
Ground slam | Fighting 6 | Attacking with an axe, hammer, hoe or sickle while doing a dash attack will cause you to do a 360 degree jump spin and come down crashing, damaging everything around you. | |
Deep treasure | Fishing 6 | When fishing, you will occasionally catch something unexpectedly valuable. | |
Thick skinned I | If you weren't a human, you would be a hippopotamus. Your protection is increased by 10. | ||
Thick skinned II | Thick skinned I | Mosquitos can't bite you any more. Your protection is further increased by 10. | |
Stone Sense | Mining 5 | All these hours spent underground have given you mole-like qualities. You can sense the approximate location of a mine's ladder to the next level. | |
Mine cleave | Mining 3 | You break mine walls so brutally that nearby walls can't stand it. Every time you break a mine wall, there's a 20% chance an adjacent wall (not diagonally) will break too. | |
Trojan horse | You know how to gift 'em, you know how to please 'em. The second gift given to the same villager within a day has its effectiveness reduced by 20% instead of the normal 50%. | ||
Animal rigging | Even you can't explain how it works, but it does. Giving a sick animal food from a recipe containing at least three ingredients can heal it. Goodbye medicine! | ||
Crop jackpot | These crops just keep coming! Each time you pick up a crop in your farm, there's a 10% chance you can pick another one from the same plant. | ||
Crop resilience | Your crops just don't know how to quit. On the first day of a season, off-season crops have a 50% chance to yield fruit one last time. | ||
Hoarder | You need more space for your stuff. You gain 2 additional inventory slots for your items and tools. | ||
Night vision | You have cat-like qualities, and while you don't wear leather tights or brandish a whip, you can see better in the dark. | ||
Insulated | There is no such thing as 'too hot' or 'too cold' for you. You are immune to all negative weather effects. | ||
Cropsferatu | Eating a raw crop will restore health equal to 50% of what stamina it restores. | ||
Unstoppable | Nothing can slow you down. Not spider webs, not even the heaviest of armors. | ||
Night visitor | You are welcome at the oddest of hours. The time most houses close for the night is pushed further by 2 hours. | ||
Chef I | You gain knowledge of 10 simple cooking recipes. | ||
Chef II | You gain knowledge of 10 moderately difficult cooking recipes. | ||
Chef III | You gain knowledge of 10 expert cooking recipes. | ||
Stamina thief | Is it the result of schadenfreude or intense meditation skills? Each enemy you defeat slightly restores your stamina. | ||
Relativistic fishing | Fishing 3 | You experience time dilation when a fish bites, increasing your time to react by 30%. | |
Animal buddy | No animal will attack you unless aggravated. Be warned though, not all enemies are animals. | ||
Gatherer | Like the first humans, you make the most of your foraging. You can pick twice the amount of seasonal items like mushrooms and apples. | ||
Nemo | You have sailor blood running in your veins. Sailing speed is increased by 50%, and your oxygen capacity is also increased by 50%. | ||
Rambo | It's a matter of style and western propaganda. Wearing any headband increases your protection by 3 and your damage by 10%. | ||
Animal pull | When you will it, animals simply gravitate towards you. The speed with which you lead an animal is doubled. | ||
Animal cult | No domesticated animal can resist your charm. Affection given to animals is increased by 30%. | ||
Crop protection | Farming 3 | Your crops are much less likely to be damaged by extreme weather, and just planted crops are less likely to be washed away by rain. |